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<rss xmlns:dc="http://purl.org/dc/elements/1.1/" version="2.0"><channel><atom:link rel="hub" href="http://tumblr.superfeedr.com/" xmlns:atom="http://www.w3.org/2005/Atom"/><description></description><title>TorilMUD News</title><generator>Tumblr (3.0; @torilmud)</generator><link>http://news.torilmud.com/</link><item><title>150 Hour Uptime + Double XP!</title><description>&lt;p&gt;Last week&amp;#8217;s crash bug fixing bonanza has resulted in a near-record uptime of 150 hours and still going. To celebrate the US Memorial Day &lt;em&gt;and&lt;/em&gt; our newfound stability, I&amp;#8217;m happy to announce a &lt;strong&gt;Double XP&lt;/strong&gt; day starting now and ending tonight at midnight, EST.&lt;/p&gt;

&lt;p&gt;Have fun, and happy leveling!&lt;/p&gt;</description><link>http://news.torilmud.com/post/23927882418</link><guid>http://news.torilmud.com/post/23927882418</guid><pubDate>Mon, 28 May 2012 09:50:17 -0400</pubDate></item><item><title>New Zone: The Tower of Kenjin</title><description>&lt;p&gt;Somewhere in the southern Calimshan desert a mystery unfolds. Rumors spread like wildfires about an enormous ebon crystal tower (which not a soul can remember ever seeing, or hearing about for that matter) rising high into the skies, yet casting no shadow. Foreigners have been seen exploring the desert, all seeking to discover the mystery of The &lt;strong&gt;Tower of Kenjin&lt;/strong&gt;.&lt;/p&gt;</description><link>http://news.torilmud.com/post/23074389923</link><guid>http://news.torilmud.com/post/23074389923</guid><pubDate>Mon, 14 May 2012 20:58:28 -0400</pubDate></item><item><title>Crash bugs fixed!</title><description>&lt;p&gt;Several crash bugs have been fixed. These bugs are the primary reason why the MUD has been crashing lately, so expect some improved stability as a result of these fixes.&lt;/p&gt;
&lt;p&gt;Thanks to Silvanus and Gruumsh for pinpointing these issues!&lt;/p&gt;</description><link>http://news.torilmud.com/post/23074209707</link><guid>http://news.torilmud.com/post/23074209707</guid><pubDate>Mon, 14 May 2012 20:56:12 -0400</pubDate></item><item><title>Area Fixes</title><description>&lt;p&gt;&lt;div class="line" id="LC2"&gt;Today&amp;#8217;s update addresses some open area issues:&lt;/div&gt;
&lt;div class="line" id="LC2"&gt;&lt;/div&gt;
&lt;div class="line" id="LC2"&gt;
&lt;ul&gt;&lt;li&gt;&lt;span&gt; &lt;strong&gt;Fortress of the Dragon Cult&lt;/strong&gt;: Dracolich downgraded, items upgraded.&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt; &amp;amp;cLa fine &amp;amp;ccmithril &amp;amp;cLshield embedded with &amp;amp;crspikes&amp;amp;N&amp;#8217;s proc has been fixed, AC bumped.&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt; That ugly bag of tentacles has been upgraded, the quest clarified &lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt; &lt;strong&gt;Darktree&lt;/strong&gt;: knight&amp;#8217;s chess piece has been fixed, ancient brownie will now return the correct bracelet.&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt; &lt;strong&gt;Derro Pit&lt;/strong&gt;: mage earring&amp;#8217;s AC fixed.&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt; Entrance to Fire Giant Lair now permanently fixed, along with more minor fixes.&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;/div&gt;&lt;/p&gt;</description><link>http://news.torilmud.com/post/21765064361</link><guid>http://news.torilmud.com/post/21765064361</guid><pubDate>Tue, 24 Apr 2012 23:44:08 -0400</pubDate></item><item><title>New Zone: The Elemental Plane of Water</title><description>&lt;p&gt;Here&amp;#8217;s the full news entry. Have fun exploring the new zone!&lt;/p&gt;
&lt;ul&gt;&lt;li&gt; Water Plane: A new zone has been added!&lt;/li&gt;
&lt;li&gt; Water Plane: Related zones have been tweaked, which exactly is for you to find out!&lt;/li&gt;
&lt;li&gt; Help File Overhaul: Stage 2 complete&lt;/li&gt;
&lt;li&gt; Rainbow Curtain update: XP changed tobe more quest-based than kill-based&lt;/li&gt;
&lt;li&gt; Rainbow Curtain update: Brain reward changed&lt;/li&gt;
&lt;li&gt; Herd Chasm: Web blocking fixed&lt;/li&gt;
&lt;li&gt; Triterium Guildhall update&lt;/li&gt;
&lt;li&gt; Illithid food item added to Ixarkon shop, price increased for goblin dust&lt;/li&gt;
&lt;li&gt; Comarian Mines clover quest fixed&lt;/li&gt;
&lt;li&gt; Ghore xp qst is now aggro to goodraces&lt;/li&gt;
&lt;li&gt; Lord Piergeiron&amp;#8217;s avenger poofs on death again&lt;/li&gt;
&lt;li&gt; Star-void quiver is identify-able again&lt;/li&gt;
&lt;li&gt; Finn&amp;#8217;s gear is no longer so ridiculously valuable&lt;/li&gt;
&lt;li&gt; Matriarch quest item is no longer norent&lt;/li&gt;
&lt;li&gt; Balalaika keywords fixed&lt;/li&gt;
&lt;li&gt; Faang typos fixed&lt;/li&gt;
&lt;li&gt; Darktree typos fixed&lt;/li&gt;
&lt;li&gt; Hyssk typos fixed&lt;/li&gt;
&lt;/ul&gt;&lt;div&gt;&lt;/div&gt;</description><link>http://news.torilmud.com/post/21184712747</link><guid>http://news.torilmud.com/post/21184712747</guid><pubDate>Sun, 15 Apr 2012 21:09:03 -0400</pubDate></item><item><title>Nine New Zones Added</title><description>&lt;p&gt;&lt;span&gt;Nine new zones from the former Homeland MUD have been converted and added to the mud. Look for them in the credits, and here&amp;#8217;s a taste of what&amp;#8217;s in store:&lt;/span&gt;&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;&lt;span&gt;King Horgar Steelshadow the Fourth has closed the city of Gracklstugh to &lt;/span&gt;&lt;span&gt;outsiders, but has finally, after being pressured by merchant guilds for the &lt;/span&gt;&lt;span&gt;better part of a year, agreed to allow passage around the city walls to the  &lt;/span&gt;&lt;span&gt;wild tunnels of the Underdark that lie due west of the city gates. &lt;/span&gt;&lt;span&gt;With the trade routes open, the fiendish minotaurs that roam the Labyrinth &lt;/span&gt;&lt;span&gt;once again have a steady supply of food.&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;Denizens of the Underdark have reported many sightings of extra-planar &lt;/span&gt;&lt;span&gt;beings, native to the Plane of Fire deep underground.&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;Rumors spread throughout the Northdark about a temple dedicated to the Elder &lt;/span&gt;&lt;span&gt;Eye, and the riches contained within, unfortunately for adventurers, those &lt;/span&gt;&lt;span&gt;rumors usually finish with &amp;#8216;&amp;#8230; and they were never heard from again.&amp;#8217;, but &lt;/span&gt;&lt;span&gt;there is always an exception, isn&amp;#8217;t there?&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;Patrolmen from Phlan have reported increased activity ranging from ogres &lt;/span&gt;&lt;span&gt;to dragons, all hailing from the mountains to the north.&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;Strange travelers have been seen in the astral plane, whether they mean good &lt;/span&gt;&lt;span&gt;or bad tidings for the casual travelers remains to be seen.&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;</description><link>http://news.torilmud.com/post/13859352743</link><guid>http://news.torilmud.com/post/13859352743</guid><pubDate>Tue, 06 Dec 2011 23:03:34 -0500</pubDate></item><item><title>Thanksgiving Weekend Multiplay</title><description>&lt;p&gt;In addition to today&amp;#8217;s double XP rewards we will also be extending the festivities with a multiplay weekend. See you there!&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Multiplay begins Friday at 6pm EST and ends the following Sunday at 10pm EST. &lt;/strong&gt;&lt;/p&gt;</description><link>http://news.torilmud.com/post/13256091319</link><guid>http://news.torilmud.com/post/13256091319</guid><pubDate>Thu, 24 Nov 2011 11:20:28 -0500</pubDate></item><item><title>Thanksgiving Double XP!</title><description>&lt;p&gt;Tired of turkey? Log on to Toril and get double the XP for the holiday! See you there!&lt;/p&gt;</description><link>http://news.torilmud.com/post/13255812697</link><guid>http://news.torilmud.com/post/13255812697</guid><pubDate>Thu, 24 Nov 2011 11:12:28 -0500</pubDate></item><item><title>Halloween Double XP</title><description>&lt;p&gt;All experience gains are doubled in celebration of the Halloween weekend. Come join us and level up a new character!&lt;/p&gt;</description><link>http://news.torilmud.com/post/12076525215</link><guid>http://news.torilmud.com/post/12076525215</guid><pubDate>Sat, 29 Oct 2011 12:17:55 -0400</pubDate></item><item><title>Autocomplete and bugfixes</title><description>&lt;p&gt;The following items have been released to the MUD:&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Autocomplete:&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;The MUD will now autocomplete player names in the same room as you. For example, you can now type &lt;em&gt;rescue pidi&lt;/em&gt; and it will match on Pidibeple if he&amp;#8217;s in the same room as you.&lt;/li&gt;
&lt;/ul&gt;&lt;p&gt;&lt;strong&gt;Powers:&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;Power spells will now maintain the target they were cast on up until the spell is complete. For example, you won&amp;#8217;t lose spells when being rescued or when you cast on 2.mob and then 1. leaves the room. &lt;/li&gt;
&lt;li&gt;&lt;span&gt;Creeping doom now &lt;/span&gt;displays&lt;span&gt; a message every wave.&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;Rot now displays a message on every wave.&lt;/li&gt;
&lt;li&gt;Rot damage increased significantly.&lt;/li&gt;
&lt;li&gt;Vitality displays a success message to the caster.&lt;/li&gt;
&lt;li&gt;Area spells will now include blind mobs in the radius.&lt;/li&gt;
&lt;/ul&gt;&lt;p&gt;&lt;strong&gt;General:&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;Liches no longer show show up on infravision.&lt;/li&gt;
&lt;li&gt;Orcs can wear Ceremonial Rat-Cult Robes again&lt;/li&gt;
&lt;li&gt;Half-Orc battlechanters can now practice in Baldur&amp;#8217;s Gate.&lt;/li&gt;
&lt;/ul&gt;</description><link>http://news.torilmud.com/post/11823584222</link><guid>http://news.torilmud.com/post/11823584222</guid><pubDate>Sun, 23 Oct 2011 13:05:41 -0400</pubDate></item><item><title>Bugfixes</title><description>&lt;p&gt;The following items have been released today:&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;Furious assault can now be used while mounted&lt;/li&gt;
&lt;li&gt;The power version of spells can now be cast while mounted, just like old spells.&lt;/li&gt;
&lt;li&gt;Creeping Doom and Rot powers will now automatically target the next available aggressive mob if the original targeted mob dies before the spell is over. &lt;/li&gt;
&lt;li&gt;Globe power duration is now modified by specialization.&lt;/li&gt;
&lt;li&gt;Several crash bugs fixed.&lt;/li&gt;
&lt;/ul&gt;</description><link>http://news.torilmud.com/post/11644213657</link><guid>http://news.torilmud.com/post/11644213657</guid><pubDate>Wed, 19 Oct 2011 01:01:09 -0400</pubDate></item><item><title>Double XP!</title><description>&lt;p&gt;All experience gain is doubled for this weekend, starting now!&lt;/p&gt;

&lt;p&gt;Have fun everyone!&lt;/p&gt;</description><link>http://news.torilmud.com/post/11164516101</link><guid>http://news.torilmud.com/post/11164516101</guid><pubDate>Fri, 07 Oct 2011 22:12:54 -0400</pubDate></item><item><title>Unity is Live</title><description>&lt;p&gt;The Unity update has been released. Here&amp;#8217;s a quick look at the changes, but please scroll down and read the previous news entries for more detailed information.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Gameplay:&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;All racial grouping and spell casting restrictions have been lifted.&lt;/li&gt;
&lt;li&gt;Dayblind has been replaced with a reflexive Daylight Adaptation power for all Underdark races. This power will allow them to see during the day in exchange for a hit roll penalty. This penalty is gone by level 20.&lt;/li&gt;
&lt;li&gt;Half-Orcs have been added as a new PC race. They can be any class except Psionicists.&lt;/li&gt;
&lt;li&gt;Vision code has been overhauled and restored to its previous state. &lt;/li&gt;
&lt;li&gt;Mountain Dwarves and Grey Elves have been ranemd Shield Dwarves and Moon Elves, respectively.&lt;/li&gt;
&lt;li&gt;Trolls&amp;#8217; in-combat regeneration rate has been restored to what it was prior to this January, when it was accidentally downgraded.&lt;/li&gt;
&lt;/ul&gt;&lt;p&gt;&lt;strong&gt;Zones:&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;Iceplane: Cryonax&amp;#8217;s greaves fixed.&lt;/li&gt;
&lt;li&gt;Magma: Drakes are bigger now.&lt;/li&gt;
&lt;li&gt;Troll King: Horde shield fixed.&lt;/li&gt;
&lt;/ul&gt;&lt;p&gt;&lt;strong&gt;Help files:&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;Added &amp;#8220;help size&amp;#8221;&lt;/li&gt;
&lt;li&gt;Added all Half-Orc help files&lt;/li&gt;
&lt;/ul&gt;</description><link>http://news.torilmud.com/post/10917499454</link><guid>http://news.torilmud.com/post/10917499454</guid><pubDate>Sat, 01 Oct 2011 22:49:00 -0400</pubDate></item><item><title>Zone Updates</title><description>&lt;p&gt;&lt;ul&gt;&lt;li&gt;&lt;strong&gt;Dreadmist&lt;/strong&gt;: Dragging at entry portal bug fixed. Puppet staff enabled.&lt;/li&gt;
&lt;li&gt;I&lt;strong&gt;xarkon Prison&lt;/strong&gt;: Neothelid, faerzress, and dweomer-defender procs revised.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Finder&amp;#8217;s&lt;/strong&gt;: QST dialogue clarified.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Terrissek&lt;/strong&gt;: QST item is now takeable/giveable.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Fire Plane&lt;/strong&gt;: A few new things added!&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Hulburg&lt;/strong&gt;: Slime whip proc fixed and reenabled.&lt;/li&gt;
&lt;/ul&gt;&lt;/p&gt;</description><link>http://news.torilmud.com/post/10798574946</link><guid>http://news.torilmud.com/post/10798574946</guid><pubDate>Thu, 29 Sep 2011 01:32:49 -0400</pubDate></item><item><title>Zone Updates</title><description>&lt;p&gt;&lt;strong&gt;Dragonspear Castle: &lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;New and deadly foes have been spotted deep within the bowels of the castle.&lt;/li&gt;
&lt;li&gt;The mechanics and items of this zone have been tweaked along with a collection of general fixes.&lt;/li&gt;
&lt;/ul&gt;&lt;p&gt;&lt;strong&gt;Dreadmist:&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;Belladonna potion fixed.&lt;/li&gt;
&lt;li&gt;Some enemies have learned fearsome new &lt;strong&gt;powers&lt;/strong&gt;.&lt;/li&gt;
&lt;li&gt;Other minor fixes and tweaks.&lt;/li&gt;
&lt;/ul&gt;</description><link>http://news.torilmud.com/post/10671473159</link><guid>http://news.torilmud.com/post/10671473159</guid><pubDate>Sun, 25 Sep 2011 21:56:19 -0400</pubDate></item><item><title>Unity</title><description>&lt;blockquote&gt;
&lt;p&gt;&lt;em&gt;&lt;strong&gt;Unity&lt;/strong&gt;&lt;/em&gt;&lt;br/&gt;&lt;em&gt;&lt;strong&gt;noun&lt;/strong&gt;&lt;/em&gt;&lt;/p&gt;
&lt;ol&gt;&lt;li&gt;&lt;span&gt;&lt;span id="hotword" name="hotword"&gt;the&lt;/span&gt; &lt;span id="hotword" name="hotword"&gt;state&lt;/span&gt; &lt;span id="hotword" name="hotword"&gt;of&lt;/span&gt; &lt;span id="hotword" name="hotword"&gt;being&lt;/span&gt; &lt;span id="hotword" name="hotword"&gt;one;&lt;/span&gt; &lt;span id="hotword" name="hotword"&gt;oneness.&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;&lt;span id="hotword" name="hotword"&gt;a&lt;/span&gt; &lt;span id="hotword" name="hotword"&gt;whole&lt;/span&gt; &lt;span id="hotword" name="hotword"&gt;or&lt;/span&gt; &lt;span id="hotword" name="hotword"&gt;totality&lt;/span&gt; &lt;span id="hotword" name="hotword"&gt;as&lt;/span&gt; &lt;span id="hotword" name="hotword"&gt;combining&lt;/span&gt; &lt;span id="hotword" name="hotword"&gt;all&lt;/span&gt; &lt;span id="hotword" name="hotword"&gt;its&lt;/span&gt; &lt;span id="hotword" name="hotword"&gt;parts&lt;/span&gt; &lt;span id="hotword" name="hotword"&gt;into&lt;/span&gt; &lt;span id="hotword" name="hotword"&gt;one.&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;&lt;span id="hotword" name="hotword"&gt;the&lt;/span&gt; &lt;span id="hotword" name="hotword"&gt;state&lt;/span&gt; &lt;span id="hotword" name="hotword"&gt;or&lt;/span&gt; &lt;span id="hotword" name="hotword"&gt;fact&lt;/span&gt; &lt;span id="hotword" name="hotword"&gt;of&lt;/span&gt; &lt;span id="hotword" name="hotword"&gt;being&lt;/span&gt; &lt;span id="hotword" name="hotword"&gt;united&lt;/span&gt; &lt;span id="hotword" name="hotword"&gt;or&lt;/span&gt; &lt;span id="hotword" name="hotword"&gt;combined&lt;/span&gt; &lt;span id="hotword" name="hotword"&gt;into&lt;/span&gt; &lt;span id="hotword" name="hotword"&gt;one,&lt;/span&gt; &lt;span id="hotword" name="hotword"&gt;as&lt;/span&gt; &lt;span id="hotword" name="hotword"&gt;of &lt;/span&gt;&lt;span id="hotword" name="hotword"&gt;the&lt;/span&gt; &lt;span id="hotword" name="hotword"&gt;parts&lt;/span&gt; &lt;span id="hotword" name="hotword"&gt;of&lt;/span&gt; &lt;span id="hotword" name="hotword"&gt;a&lt;/span&gt; &lt;span id="hotword" name="hotword"&gt;whole;&lt;/span&gt; &lt;span id="hotword" name="hotword"&gt;unification.&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;/ol&gt;&lt;/blockquote&gt;
&lt;p&gt;The next major game update to Toril is codenamed Unity, and here&amp;#8217;s what&amp;#8217;s it&amp;#8217;s all about.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Racial Unification&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;All races and classes can group together freely in Unity. NPCs will respond to good and evil races in the same manner, and equipment can still be restricted to either side, but all characters are welcome to group with whomever they choose.&lt;/p&gt;
&lt;p&gt;While role-play and theme are &lt;em&gt;very&lt;/em&gt; important to us at TorilMUD we&amp;#8217;ve decided that it is time to break the artificial barrier of the Race wars. Just as in tabletop D&amp;amp;D, your character is &lt;em&gt;&lt;strong&gt;your&lt;/strong&gt;&lt;/em&gt; character and you can now role play them as you see fit. All player characters are by definition extraordinary individuals who may find themselves in extraordinary situations that wouldn&amp;#8217;t be appropriate for normal people. We hope everyone will enjoy this opportunity to forge your character&amp;#8217;s own path.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Vision&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;Dayblind has been removed and replace with an innate power called &lt;em&gt;Daylight Adaptation. &lt;/em&gt;This power will allow all Underdark races to see normally in the sunlight, though they will incur a hit roll penalty in the lower levels for this. Eventually, that penalty goes away and high level Underdark characters will see during the day with no penalties. &lt;/p&gt;
&lt;p&gt;In addition to the dayblind changes, the vision code has been overhauled and restored to work the way it did before the last round of changes. Normal, undead, and infravision should all function the way you expect again.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Half-Orcs&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;To celebrate the unification of the races, we&amp;#8217;ve added a brand new player race called Half-Orcs. Here are some pertinent details:&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;Hometown in Baldur&amp;#8217;s Gate&lt;/li&gt;
&lt;li&gt;Can be &lt;em&gt;any&lt;/em&gt; class except Psionicist&lt;/li&gt;
&lt;li&gt;Small boosts to Strength and Agility&lt;/li&gt;
&lt;li&gt;Small penalties to Intelligence and Wisdom&lt;/li&gt;
&lt;li&gt;Innate power: &lt;em&gt;Furious Assault&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;Can wear both evilrace and goodrace gear.&lt;/li&gt;
&lt;/ul&gt;&lt;p&gt;&lt;strong&gt;Balance&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;Obviously, this change has the potential to introduce major balance issues between the newly unified races. Rather than trying to preemptively guess what those problems may be we&amp;#8217;ve opted to take a wait-and-see approach. We&amp;#8217;ll make changes as needed, and will strive to make those as low impact as possible. Any potential changes in the future along those lines will be communicated clearly and in advance as well.&lt;/p&gt;
&lt;ul&gt;&lt;/ul&gt;&lt;p&gt;&lt;strong&gt;When?!?&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;We&amp;#8217;re currently targeting the first weekend of October to release this update. If you have any questions please feel free to comment on this post or start a thread on the forums. &lt;/p&gt;</description><link>http://news.torilmud.com/post/10660847927</link><guid>http://news.torilmud.com/post/10660847927</guid><pubDate>Sun, 25 Sep 2011 18:08:00 -0400</pubDate></item><item><title>New Zone: The Dread Mist</title><description>&lt;p&gt;The Dread Mist zone has been added to the MUD. This zone is open to levels 1 through 50 and features new quests and high level adventures. Come check it out!&lt;/p&gt;</description><link>http://news.torilmud.com/post/10362017861</link><guid>http://news.torilmud.com/post/10362017861</guid><pubDate>Sun, 18 Sep 2011 12:13:37 -0400</pubDate></item><item><title>Power Fixes</title><description>&lt;p&gt;The following Powers tickets have been fixed:&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;#237 - Minute meteors / magic missile share alias &amp;#8216;mm&amp;#8217;&lt;/li&gt;
&lt;li&gt;#234 - Mage flame can now target others&lt;/li&gt;
&lt;li&gt;#232 - Divine Power now grants its bonus attack&lt;/li&gt;
&lt;li&gt;#231 - Dragonscales no longer works on immaterial targets&lt;/li&gt;
&lt;li&gt;#230 - Powers can now be cast on self in single-file rooms&lt;/li&gt;
&lt;/ul&gt;&lt;p&gt;Click the link below to see more details on these tickets or to see what else has been flagged for the next version.&lt;/p&gt;
&lt;p&gt;&lt;a title="Lighthouse: Powers 1.1.8" href="https://toril.lighthouseapp.com/projects/67685-powers/milestones/123319-powers-118"&gt;Lighthouse: Powers 1.1.8&lt;/a&gt;&lt;/p&gt;</description><link>http://news.torilmud.com/post/10339748876</link><guid>http://news.torilmud.com/post/10339748876</guid><pubDate>Sat, 17 Sep 2011 21:35:28 -0400</pubDate></item><item><title>Colors!</title><description>&lt;p&gt;Toril now has support for the XTerm 256 color protocol. This means that those of you on supported clients can now see a whole range of new ANSI colors, just as soon as we add some to existing zones and items. &lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Note:&lt;/strong&gt; If your client is NOT supported or you keep the color toggle off, the MUD will automatically choose the closest matching old color. In other words, you can keep playing with any client you like, you just won&amp;#8217;t get to see the new colors if your client isn&amp;#8217;t supported.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Supported clients include:&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;CMUD&lt;/li&gt;
&lt;li&gt;Tinyfugue&lt;/li&gt;
&lt;li&gt;TinTin++&lt;/li&gt;
&lt;li&gt;Apple Terminal (OSX Lion only)&lt;/li&gt;
&lt;li&gt;Putty&lt;/li&gt;
&lt;li&gt;TinTin++&lt;/li&gt;
&lt;/ul&gt;&lt;p&gt;&lt;a title="See here for more details." target="_blank" href="http://www.mudpedia.org/wiki/Xterm_256_colors"&gt;See here for more details.&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;To turn on the new colors, you must toggle &amp;#8220;colors&amp;#8221; from inside the game. You can test to see if your client supports the colors by using the new &amp;#8220;color&amp;#8221; command, which will display something similar to the screenshot below if you have support for the extended colors. If you have any questions please feel free to leave comments on this post.&lt;/p&gt;
&lt;p&gt;&lt;img src="http://media.tumblr.com/tumblr_lrp13boynP1qg0rys.png"/&gt;&lt;/p&gt;</description><link>http://news.torilmud.com/post/10338775376</link><guid>http://news.torilmud.com/post/10338775376</guid><pubDate>Sat, 17 Sep 2011 21:01:00 -0400</pubDate></item><item><title>Power Radius updated</title><description>&lt;p&gt;Power Radii previously had a hard limit on how many targets they could effect. The Huge radius, for instance, was limited to 8 targets. Now, each radius size can hit a percentage of targets in the room but is guaranteed to hit at least minimum number. This means that power area spells can now hit many more targets in a large fight setting. For reference here&amp;#8217;s the radius sizes with associated percentages and minimums:&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;&lt;strong&gt;Radius&lt;/strong&gt;: Small     &lt;strong&gt;Min&lt;/strong&gt;: 2&amp;#160;&lt;strong&gt;Pct&lt;/strong&gt;: 25%&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Radius&lt;/strong&gt;: Medium &lt;strong&gt;Min&lt;/strong&gt;: 4 &lt;strong&gt;Pct&lt;/strong&gt;: 33%&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Radius&lt;/strong&gt;: Large     &lt;strong&gt;Min&lt;/strong&gt;: 6 &lt;strong&gt;Pct&lt;/strong&gt;: 50%&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Radius&lt;/strong&gt;: Huge      &lt;strong&gt;Min&lt;/strong&gt;: 8 &lt;strong&gt;Pct&lt;/strong&gt;: 75%&lt;/li&gt;
&lt;/ul&gt;&lt;p&gt;&lt;strong&gt;Example:&lt;/strong&gt; Inferno has a Huge radius, so it can hit up to 8 mobs or 75% of the aggressive mobs in the room. If you&amp;#8217;re fighting 10 giants, you can hit a max of 8 (since 75% is only 7 mobs), but if you&amp;#8217;re fighting 20 you can now hit up to 15 (as 15 is 75% of 20).&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Note:&lt;/strong&gt; To get the maximum radius for your area spell, you&amp;#8217;ll want to target it at a mob in the middle of the room list so that he radius expands outwards from them into the other targets. Casting it with no target means it radiates outwards from yourself, so unless you&amp;#8217;re in the middle of the room list you won&amp;#8217;t be getting full effectiveness.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;In other Power news:&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;Rot now activates the first wave immediately&lt;/li&gt;
&lt;li&gt;Doom no longer works on wraithforms&lt;/li&gt;
&lt;li&gt;Magic missile fires the right number of missiles again&lt;/li&gt;
&lt;/ul&gt;</description><link>http://news.torilmud.com/post/10153399274</link><guid>http://news.torilmud.com/post/10153399274</guid><pubDate>Mon, 12 Sep 2011 23:30:00 -0400</pubDate></item></channel></rss>

